Artifice Numérique #4: Végétalisons

19.11.2021 - 05.12.2021

Le Hublot
Nice (F)

growth rendering device
This system provides light and food in the form of hydroponic solution for the plant. The plant reacts to the device by growing. The device in-turn reacts to the plant by producing a rasterized inkjet drawing of the plant every twenty-four hours. After a new drawing is produced the system scrolls the roll of paper approximately four inches so a new drawing can be produced during the next cycle. The system runs indefinitely and the final outcome is not predetermined.

David Bowen - growth rendering device
Artifice Numérique

Europalia Trains & Tracks: Lost & Found

15.11.2021 - 03.12.2021

Central Station
Brussels & Antwerp (B)

The history of our continent is largely the outcome of the overwhelming need of human beings to travel and the perpetual movement it generates. As vessels of this human movement, train stations are home to the many stories brought about by the flows of travellers that pass through them and the small and large events that take place there. Lost & Found aims to establish a dialogue between the train stations and the variety of local stories that live there - from intimately personal accounts to public matters. Mini operas developed over the course of several days will transform these stories into audio, visual and kinetic experiences for passers-by and travellers.

For one week, the audience will be able to not only witness the opera's creation, but they will also be able to participate in it. A local team of artists (librettists, composers, dramaturges) will collect local stories from passers-by and translate them into operas. The artists will work together in a creative space - a transparent cube installed inside the train station -  from which they will be able to observe what is happening outside and through which passers-by will be able to witness the creative process in real time. Each day, a performance based on the interactions of that day will be put on. The final composition will bring together these daily operas and take the form of an extended performance through which musicians and singers will share the result of this experience.

The musical director of this project is Benjamin Haemhouts, artistic director of the Belgian chamber orchestra Casco Phil. The stage crew is led by the international theatre production company Muziektheater Transparant. In co-production with Perpodium. Among the selected artists are Annelies Van Parys (composer), Gaea Schoeters (librettist) and Fanny Gilbert-Collet (director).

More Info:
Casco Phil
Muziektheater Transparant
EUROPALIA TRAINS & TRACKS

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Piano is not Dead

15.11.2021 - 28.11.2021

Le Tetris
Le Havre (F)

cloud piano plays the keys of a piano based on the movements and shapes of the clouds. A camera pointed at the sky captures video of the clouds. Custom software uses the video of the clouds in real-time to articulate a robotic device that presses the corresponding keys on the piano. The system is set in motion to function as if the clouds are pressing the keys on the piano as they move across the sky and change shape. The resulting sound is generated from the unique key patterns created by ethereal forms that build, sweep, fluctuate and dissipate in the sky.

David Bowen - cloud piano
Le Tetris

THE LOST ONES (after Samuel Beckett)

10.11.2021 - 12.11.2021

Tinnenpot
Gent (B)

PREMIERE
A Two Dogs Company & KASK present:

THE LOST ONES
(after Samuel Beckett)

An Architecture of Loss

In Samuel Beckett's The Lost Ones, characters search for their lost ones in a space without an exit. They seem to follow unwritten rules. They are the result of the architecture and dynamics of their surroundings. This environment has something hellish: space, light and sound have a merciless effect on the seekers. Their search seems futile: recognition and memory are absent in this world. And yet they continue: nonsensically, bored, playfully, madly, endlessly. 

One could also look at it another way: maybe the figures are not so much the seekers as the ones who are being sought, the ones who are missed. Like silhouettes in a white space, they are the holes in our emotional architecture. Somewhere in our memory, in our body, these 'lost ones' wander. They are connections that are no longer made but that are still sought. The world of The Lost Ones is then an architecture of lack, of a loss and longing for something absent that rages through the brain and the body. The figures' absurd searching in this environment is a consequence of that longing and missing. As long as we yearn for them, the people we miss are lost - in us. In the same way, we ourselves may be both seekers and seekers. Will this circle ever be completed, will this desire ever be at rest? Or is it rather like two parallel lines and do the paths of seeker and sought only cross in infinity? 

CREDITS
Concept and Direction: Kris Verdonck
Performance: Toon Acke, Lise Bolikowski, Lotte De Keyzer, Marah Haj Hussein, Emma Van Ammel, Sophie Anna Veelenturf, Maria Zandvliet, Fiene Zasada, Lieselot Siddiki, Luca Persan
Dramaturgy: Kristof van Baarle
Costumes: Eefje Wijnings
Soundscape: Oscar Claus

A collaboration between KASK – School of Arts and A Two Dogs Company

The Lost Ones is a project in the frame of  the three-year research project at KASK – School of Arts by Kris Verdonck and Kristof van Baarle, focusing on the performative and dramaturgical convergences between the work of Samuel Beckett and Noh-theater.  

10 November 2021 - 20:00
11 November 2021 - 20:00
12 November 2021 - 20:00

TICKETS
FREE upon reservation
Reserve your ticket HERE

HACK-À-DEUX

19.10.2021 - 20.10.2021

BOZAR
Brussels (B)

During a two days symposium taking place at Bozar, we invite you to focus on the future of Artificial Intelligence and its impact on our living environment, cities, communities, and culture – a future in which AI will become “our nearest neighbour”. Curated by Jurij Krpan and Pau Waelder, this event will bring together researchers, entrepreneurs, creatives and artists, who will share their expertise on AI in Europe, addressing topics such as AI and creativity in the arts, and the future of living with AI.

Over the two days of the conference, we will host in parallel, and for the first time at Bozar, a hackathon entitled “Hack-à-deux”, on the theme Living with AI, our nearest neighbour. The hackathon is a creative marathon, in which two artists will be paired with three researchers, scientists, engineers or curators to answer a specific challenge dealing with the future of our life with AI in no more than 48 hours. The results of the hackathon will be presented to the public at the end of the symposium during the last panel. 
“Hack-à-deux” with  Dries Depoorter, Laura Colmenares Guerra, Alex Verhaest, Bohdana Kohorod, Kristjan Jansen and Guillem Alenyà.

Full programme & tickets for Day 1 
https://www.bozar.be/en/calendar/future-living-day-1
Full programme & tickets for Day 2 
https://www.bozar.be/en/calendar/future-living-day-2

Not able to come to Brussels on 19 + 20 Oct.’21?
We will be live-streaming the symposium via Zoom.
Please register in advance to obtain the Zoom-link. 
Registration for the live-streaming of Day 1: 
https://bit.ly/TFOL-Zoom-Day1
Registration for the live-streaming of Day 2: 
https://bit.ly/TFOL-Zoom-Day2

​​​​Find out more about the Future of Living and start interacting with the AI.
https://www.thefutureofliving.eu/

The Journey

09.10.2021 - 23.01.2022

MMAM
Winona, Minnesota (USA)

David Bowen blends science, art, and data gathered from nature to create kinetic and robotic sculptures, made from natural and manufactured materials. Two large installations of kinetic sculptures will be exhibited at MMAM, based on collected sea floor and wave data Bowen recorded during a journey aboard the Schmitt Ocean Institute research vessel Falkor, which sailed from Portland, OR to Honolulu, HI in 2019. Bowen is an associate professor of Sculpture and Physical Computing at the University of Minnesota, Duluth.

https://www.dwbowen.com/
https://www.mmam.org/david-bowen

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Lagunas & Rios Trilogy

08.09.2021 - 19.09.2021

Scopitone 2021
Stereolux, Nantes (FR)

Lagunas is a fictional & interactive installation, a triptych between memory, death, and water. Prehistoric landscapes are the scenario for the chronicles of a drowning man, disclosing the rarity of water on Planet Earth.

Lagunas is dark, still, and somber. Silent landscapes, dying fish, the water of a thick dark lake, seaweed and mud cover the depths. Below the surface, a man drowns. From the abyss, archaic rocks are attracted by magnetic forces. Drilling machines emerge, turning between the cliffs, intercepting the stones in levitation and destroying the rocks, which fall back into the water. The abandoned body of the man, receives the impacts of the stones, wakes up, strives to save his life, and loses consciousness...

The drilling machines embody the hydraulic fracturing techniques used to extract fossils fuels from the shale rock of the Earth. The water contamination process consequence of the hydraulic rupture is visualized from close-up animations to larger-scale images where the fracking fluid travels through the pipelines reaching the groundwater. High-pressure impulsions cause the nearby shale rock to crack, creating fissures where fuels flow into the surface of the Earth, while rests of toxic fluids contaminate the water of the subsoil of the Earth.

Three water valves are used in Lagunas as interactive devices. When the water valves are rotated, image and sound are activated. Further than interacting with image and sound events, the level/amount of interaction of the participants is continuously analyzed. An interactive scenario adapts to the behavior of the spectators, allowing variations and deviations on the fictional order. The water tabs are used all along the experience as triggers & controllers for the interactive scenario of the installation.

The lakes and mountain landscapes have been shoot in Colombia, in the «Chingaza Natural National Park», a natural reserve located in the Eastern Cordillera of the Andes, in the northeast of Bogotá. The underwater images were filmed in a lake in the Netherlands, using a high-speed cinema camera (Phantom-Flex) and shoot at 300fps. The landscapes & underwater images are composited with 3D (CGI) generated images.

The Ríos Trilogy is an installation project based on the Amazon Rainforest territory1, understood from a local and global perspective. The project explores the relationship between language and the construction and definitions of territory (from the western perspective). The trilogy proposes a lecture of Amazonia based on observation and analysis of metadata - hashtags from social media2, combined with actual geo-reference data related to socio-environmental threats the territory undergoes.
Ríos explores visual representations, speculative cartographies that rise from the process of hybridisation of Amazonia related data.

Ríos - CHAPTER I: Rivers // Amazonia Geo-linguistics is an experimental research tool that allows mapping information related to the Amazons Rainforest on social media (currently only Twitter). We designed a tool to facilitate analysis and visualisation of semantics used in Twitter in an attempt to comprehend how western societies relate to the complex situation of the Amazons basin. The study wishes to introduce possible perspectives that spotlight the behaviour and conditioning of human societies that use social media and its semantic structures to communicate.

With a humble and empirical approach, we grasp the immense mass of data emerging from Twitter, the hashtags, hashtags co-occurrences and the information contained in the messages where the hashtags are included. This information is continuously archived on a database. We run algorithms on the database to generate statistical data.

The results of this analysis are applied to the geo-referenced marks where socio-environmental threads have been identified, performing experimental interventions on the actual topographic data of the Amazonian territory.

Ríos - CHAPTER II:  RÍOS // sculpture series proposes a series of speculative cartographies that rise from a digital process of hybridisation of Amazonia related data. The cartographical work produced in Ríos results in a series of nineteen sculptures. Each sculpture is based on topographic data from a territory delimited by the hydrological sub-basins forming the extensive Amazonian basin and the major tributary rivers nourishing the Amazons River:

Japurá-Caquetá / Iça-Putumayo + Napo + Nanay / Marañon + Huallaga / Javari + Jutaí / Ucayali / Juruá / Purus + Tefé / Madre de Díos + Beni / Mamoré + Guaporé / Madeira + Aripuanã / Juruena + São Manoel + Abacaxis + Tapajós / Iriri + Xingu / Araguaia / Tocantins / Mearim / Trombetas + Jari / Branco / Negro / Amazon floodplain

Exhibition SCOPITONE 2021
Mini Conférences SCOPITONE 2021

Holle Haven - Première

28.08.2021 - 29.08.2021

O. Festival, Rotterdam (NL)
Atelier Van Lieshout

Dutch première
O. Festival, Rotterdam (NL)
28 & 29 August 2021

Several times a day
Atelier Van Lieshout, Rotterdam (NL)

Belgian première
1 September 2021
20:00
De Studio, Antwerpen (BE)

INSPIRATUM
2 September 2021
20:00
Axel Vervoordt, Wijnegem (BE)

TICKETS
O. Festival
De Studio

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CONVERSATIONS 02012

27.08.2021 - 10.04.2022

ZHI Art Museum
Chengdu (ROC)

CONVERSATIONS 02012 by Lawrence Malstaf is included in the group exhibition 'YI' at ZHI Art Museum in Chengdu.

A couple of vibrating chairs are slowly moving and turning randomly through the space. They seem to search and reject each other with soft humming sounds. When a visitor passes by or sits down, the chairs hesitate and then carefully try out different patterns. The patterns are not designed; it is a self-organising system where new compositions and new behaviour arises spontaneously through the duration of the installation.

ZHI Art Museum

ISOS / INTERCAL

01.06.2021 - 18.06.2021

La Comédie de Reims
Reims (F)

Civilized life, you know, is based on a huge number of illusions in which we all collaborate willingly.The trouble is we forget after a while that they are illusions and we are deeply shocked when reality is torn down around us. (J.G. Ballard)

Kris Verdonck makes in ISOS reference to the world and characters depicted in the apocalyptic science-fiction novels by James Graham Ballard (GB, 1930-2009). Ballard portrays in his Magic Realistic stories and autobiographical works, intelligent and visionary descriptions of a future world which increasingly resembles our contemporary neoliberal society. ISOS consists of 3D videos shown in nine view-boxes where virtual sculptures perform in the strained socio-political situation that is called suburbia. The audio-visual installation acts as a short film edited in the viewer's imagination.

Kris Verdonck explores in his work the boundaries between visual arts and theatre, installation and performance, dance and architecture. Verdonck's artistic practice deals with the confusion of human kind in an estranged world, due to technological development. Man and machine are set in a post-apocalyptic world where the tension between living species and dead matter creates an atmosphere of Unheimlichkeitor eeriness. One of the leitmotivs through Verdonck's oeuvre is the ‘current state of the world’ - with its environmental problems, ecological disasters and wars.

ISOS
La Comédie de Reims